mupen64plus plugin that uses the direct controller access feature
offered by raphnet's N64 to USB adapters to let the emulated game
communicate with the controllers directly.
Advantages:
* No calibration required. As the game talks to the controller
directly, it reads exactly the same axis values it would in a
non-emulated setup. In other words, the controller works, responds
and feels exactly as it would in real life.
* Low latency. When the game must read the controller, the request is
forwarded directly to the controller by the adapter. The later
immediately returns the controller's answer to the game.
* Expansion accessory support without emulator configuration. Insert
the accessory and you're good to go!
Supported accessories:
* Rumble pak
* Controller pak (Memory pak)[1]
* Transfer pak[1]
* Bio sensor
Support for peripherals other than controllers.
* N64 mouse (tested)
* VRU (confirmed by users, requires special ports1_4 version of the
plugin)[1]
* N64 Keyboard (not confirmed)
Supported adapters:
* N64 to USB adapter - V3
* Dual N64 controller to USB adapter
* N64/Gamecube to USB adapter - V3
[1] When accessories transfer a lot of data, such as a Controller Pak,
Transfer Pak or VRU, there are audio issues (small pauses) and
temporary game slow downs.
This requires: mupen64plus, gcn64tools
Maintained by: Steven Voges
Keywords: emulator,n64,nintendo,nintendo64,plugin,input,raphnet,mupen64plus
ChangeLog: mupen64plus-input-raphnetraw
Homepage:
https://www.raphnet-tech.com/products/raphnetraw/index.php
Download SlackBuild:
mupen64plus-input-raphnetraw.tar.gz
mupen64plus-input-raphnetraw.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
mupen64plus-input-raphnetraw.SlackBuild |
mupen64plus-input-raphnetraw.info |
slack-desc |
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