SlackBuilds Repository

15.0 > Games > mupen64plus-input-raphnetraw (20210226_8611241)

mupen64plus plugin that uses the direct controller access feature
offered by raphnet's N64 to USB adapters to let the emulated game
communicate with the controllers directly.

Advantages:
* No calibration required. As the game talks to the controller
directly, it reads exactly the same axis values it would in a
non-emulated setup. In other words, the controller works, responds
and feels exactly as it would in real life.
* Low latency. When the game must read the controller, the request is
forwarded directly to the controller by the adapter. The later
immediately returns the controller's answer to the game.
* Expansion accessory support without emulator configuration. Insert
the accessory and you're good to go!

Supported accessories:
* Rumble pak
* Controller pak (Memory pak)[1]
* Transfer pak[1]
* Bio sensor

Support for peripherals other than controllers.
* N64 mouse (tested)
* VRU (confirmed by users, requires special ports1_4 version of the
plugin)[1]
* N64 Keyboard (not confirmed)

Supported adapters:
* N64 to USB adapter - V3
* Dual N64 controller to USB adapter
* N64/Gamecube to USB adapter - V3

[1] When accessories transfer a lot of data, such as a Controller Pak,
Transfer Pak or VRU, there are audio issues (small pauses) and
temporary game slow downs.

This requires: mupen64plus, gcn64tools

Maintained by: Steven Voges
Keywords: emulator,n64,nintendo,nintendo64,plugin,input,raphnet,mupen64plus
ChangeLog: mupen64plus-input-raphnetraw

Validated for Slackware 15.0

See our HOWTO for instructions on how to use the contents of this repository.

Access to the repository is available via:
ftp git cgit http rsync

© 2006-2024 SlackBuilds.org Project. All rights reserved.
Slackware® is a registered trademark of Patrick Volkerding
Linux® is a registered trademark of Linus Torvalds