FlatBuffers is an efficient cross platform serialization
library for games and other memory constrained apps. It
allows you to directly access serialized data without
unpacking/parsing it first, while still having great
forwards/backwards compatibility.
Features:
- Access to serialized data without parsing/unpacking
- Memory efficiency and speed. The only memory needed to
access your data is that of the buffer.
- Flexible. Optional fields provides forwards and backwards
compatibility.
- Tiny code footprint. Small amounts of generated code, and
just a single small header as the minimum dependency.
- Strongly typed. Errors happen at compile time.
- Convenient to use. Generated C++ code allows for terse
access & construction code.
- Cross platform code with no dependencies.
Protocol Buffers is indeed relatively similar to FlatBuffers,
with the primary difference being that FlatBuffers does not
need a parsing/unpacking step to a secondary representation
before you can access data, often coupled with per-object
memory allocation. The code is an order of magnitude bigger,
too. Protocol Buffers has neither optional text import/export
nor schema language features like unions.
Maintained by: Andre Barboza
Keywords: serialization,serialize,buffer,pack,flat
ChangeLog: flatbuffers
Homepage:
https://github.com/google/flatbuffers/
Download SlackBuild:
flatbuffers.tar.gz
flatbuffers.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
flatbuffers.SlackBuild |
flatbuffers.info |
flatbuffers.patch |
slack-desc |
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