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14.2 > Games > alephone (20201026)

alephone (open-source continuation of Marathon 2 engine)

Aleph One is the open source continuation of Bungie's Marathon 2 game
engine. Available for Mac OS X, Windows, and Linux, Aleph One supports
Marathon 2 and Marathon Infinity natively, and Marathon through a
conversion called M1A1. Many third party scenarios and net maps are
also available.

Aleph One is available under the terms of the GNU General Public License
(GPL).

Aleph One is just a game engine. The game data from at least one of
the Marathon series is required to play. Install one or more of
marathon-data, marathon2-data, and/or marathon-infinite-data.

See the READMEs for the game data packages for more information.

Although ffmpeg is listed as a dependency, it's possible to build
without it by setting FFMPEG=no in the script's environment (which will
disable in-game movie playback/recording). This option is provided as a
desperation measure only, since ffmpeg's API is a moving target. Please
contact the maintainer if you have ffmpeg-related build issues.

This requires: speex, lua, SDL2_net, zziplib, ffmpeg

Maintained by: B. Watson
Keywords: marathon,marathon2,marathon-infinity,fps,bungie
ChangeLog: alephone

Homepage:
https://alephone.lhowon.org/

Source Downloads:
AlephOne-20201026.tar.bz2 (5636de266ecd67b88ac9c7d2661e1e78)

Download SlackBuild:
alephone.tar.gz
alephone.tar.gz.asc (FAQ)

(the SlackBuild does not include the source)

Individual Files:
README
alephone.SlackBuild
alephone.info
doinst.sh
slack-desc

Validated for Slackware 14.2

See our HOWTO for instructions on how to use the contents of this repository.

Access to the repository is available via:
ftp git cgit http rsync

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