OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
flexible 3D engine written in C++ designed to make it easier and more
intuitive for developers to produce applications utilising
hardware-accelerated 3D graphics. The class library abstracts all
the details of using the underlying system libraries like Direct3D
and OpenGL and provides an interface based on world objects and
other intuitive classes.
SlackBuild of ogre is customizable with the following shell variables:
All the above can be ON/OFF except the last three definitions.
For example, in order to build samples too, launch from super user:
Optional dependencies are zziplib, FreeImage, tbb, cppunit and ois
Optional dependencies NOT (yet) available at SBo: cg, opengles, POCO
Maintained by: Roberto Metere
(the SlackBuild does not include the source)