PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom,
Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
the game itself).It aims to be the most stable Doom port with the highest
compatibility to the major Doom versions.
If you don't own any of the Doom games, get the shareware doom1.wad from
http://www.libsdl.org/projects/doom/data/doom1.wad.zip or google for it.
Remember to rename it to lowercase: mv DOOM1.WAD doom1.wad Then copy
doom1.wad to /usr/share/games/doom/
If you have one or all of the main Doom data files from idSoftware -
either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one of the
commercial Doom games copy them there too.
Requirements: sdl (SDL_mixer, SDL_net, all included in the sdl-1.2.*
package in slackware/l series)
Highly recommended: Get the timidity.tar.gz from the SDL_mixer page
http://www.libsdl.org/projects/SDL_mixer/timidity/timidity.tar.gz (14M)
and extract in /usr/lib/ for the great game music.
Suggested: Take a look at the docs, man pages or visit BahdKo at
http://www.doom2.net to learn how to watch demos, info, files, etc.
A great help for newcomers. (You may need a proxy to visit this url)
Maintained by: mannyslack
Keywords: doom
ChangeLog: prboom
Homepage:
http://prboom.sourceforge.net
Download SlackBuild:
prboom.tar.gz
prboom.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
prboom.SlackBuild |
prboom.info |
slack-desc |
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