VulkanSceneGraph (VSG), is a modern, cross platform, high performance
scene graph library built upon Vulkan graphics/compute API. The
software is written in C++17, and follows the CppCoreGuidelines and
FOSS Best Practices. The source code is published under the MIT
License, with the exception of vulkan.h, used for Vulkan extensions,
which is under Apache License 2.0.
This repository contains C++ headers and source and CMake build
scripts to build the libvsg library. Additional support libraries and
examples are provided in separate repositories, links to these are
provided below. The software currently builds under Linux (desktops
variants through to Jetson & Raspberry Pi), Windows (VisualStudio,
MinGW & Cygwin), Android, and macOS & iOS (using MoltenVk).
Maintained by: Christoph Willing
Keywords: scene,graph,3D,graphics,Vulkan,C++
ChangeLog: VulkanSceneGraph
Homepage:
https://vsg-dev.github.io/vsg-dev.io/
Download SlackBuild:
VulkanSceneGraph.tar.gz
VulkanSceneGraph.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
| Individual Files: |
| README |
| VulkanSceneGraph.SlackBuild |
| VulkanSceneGraph.info |
| slack-desc |
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