mitsuba (computer graphics renderer)
Mitsuba is a GPLv3 research-oriented rendering system in the style
of PBRT. It is written in C++, implements unbiased as well as biased
techniques, and contains heavy optimizations targeted towards current
CPU architectures.
Mitsuba places a strong emphasis on experimental rendering techniques,
such as path-based formulations of Metropolis Light Transport and
volumetric modeling approaches.
This SlackBuild uses a git snapshot from 7 Feb 2015.
SEE ALSO
--------
There is a handy Mitsuba Blender plugin available from SlackBuilds.org
so that you can use Mitsuba as your Blender renderer.
This requires: collada-dom, xerces-c
Maintained by: klaatu
Keywords: render,volumetrics,blender,3d
ChangeLog: mitsuba
Homepage:
http://mitsuba-renderer.org
Download SlackBuild:
mitsuba.tar.gz
mitsuba.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
doinst.sh |
mitsuba.SlackBuild |
mitsuba.info |
slack-desc |
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